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Developer Blog

Chaos Forge

Chaos Engine is our proprietary code framework for turn based games, but has many components useful in other genre titles. The Chaos Engine was built to satisfy 3 criteria: Fast Prototyping, Efficient Production, and Easy Maintenance. Focusing on these core principles has allowed us to create a codebase that is modular and easy to modify, allowing for reuse of existing code in new projects quickly...
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Porting Anodyne

In 2016 Epiphany Games began several porting projects. After a successful port and upgrade of Tiny Troopers Joint Ops for PlayStation 4 (Unity), We began a project to port the PC Indie hit game: Anodyne, published by our good friends at Nnooo. Anodyne was a complex project to port, as it was built using Adobe Flash, an engine not supported natively on Xbox One and PS4. To achieve this port, we ...
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Clinical a Short Story set in Blood of Sol

The inhaler wheezed like a dying horse as Ginzsby entered the crowded emergency ward. Freaks, creeps mutants and scum were lined up; waiting to be triaged or bleeding out. The riot had ended with the BG Company agreeing to treat all members of the block ward for free. Berkley Genomics was the biggest heath and genetics corporation in the solar system. They appeared as white knights but underneath,...
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Creating a new IP from Scratch

It was August 2013, it was raining and I was wearing sunglasses. In a flash I had the vision of an Isometric RPG like game set in the 80’s with all the trimmings. How could I do such a game on a small budget but where we were going we didn’t need roads!   Majestic Nights came about in its early concept the team latched onto it like Indiana Jones snatching a priceless relic. We had c...
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Revnet a service for any Game, any Platform

  Forward; It’s been a while since I created a post about what Epiphany has been doing. The roller-coaster ride of game releases consolidating our efforts on development after the chaos of shipping a big game.   New horizons; Now that it’s all said and done, Epiphany Studios ended up making some really useful stuff. And that stuff, we will share with other game develop...
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Frozen Hearth Website up

We now have a website specifically for Frozen Hearth, up at www.FrozenHearth.com. This website will host a trailer for the game and includes a contact form. The games looking fantastic, a massive upgrade over the last two months. I can't believe how much of a difference there is in the game play and visual effects. The core features of the game are working better than ever, which includes Co-Opera...
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Finding the Fun

From time to time, I would like to share with the community my general thoughts anecdotes and observations. Finding the Fun is a short article about that, it describes where in a games life cycle the creation of the game becomes more than the sum of its parts. Like any creative project, at some point a game becomes an organism with a life all its own, and around this point observing developing beh...
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Cross Platform Mobile Development

As Epiphany Games wants to give players an experience in a variety of platforms; one world but many ways of interacting with it, I thought I would take the time to make some points about tools that can assist our vision and bring that experience to multiple platforms. I’ll also talk about how those tools help our projects which are not in the same setting; some of which are revenue sources for our...
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Catchy Pitching

Recently I had the privilege of sitting on a panel of judges as some small local game developers pitched their game concepts at us. We were there to discuss their ideas, not just on a gameplay front, but also (and probably more importantly) from a business standpoint. Sitting in a smallish room, the other judges and I watched these guys and girls show us their ideas. While the ideas were pretty mu...
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