games/amorra

Our third and most ambitious title, Ámorrá: Teigh Suil, is an MMORPG that will bring together many of the characters, places and stories players enjoyed in our previous chapters, Frozen Hearth and Aki and Plizkin: Codex of Ancients. Once again taking up the mantle of the fractured Danaan people, players will befriend, build and battle to escape extinction and to carve out a new home for the Danaan in the eldritch archipelago known to its fabled inhabitants as Teigh Suil.

 

Teigh Suil is but a small part of the larger world of Ámorrá, yet is still a huge, expansive mass of islands, containing a massive array of lands and locations that are by turns strange, magical, mundane and everything in between. The scope for adventure is tremendous, with more than endless dungeon crawls and raids to keep players coming back time and again: housing, mounts, flying combat, an expansive crafting system, a genuinely player-generated economy and much, much more.

 

 

 

Some of the myriad features in this game are:

  • Persistent Content
  • Player-Generated Economy
  • Advanced Crafting System
  • Skill-Based (not level- or class-based) character generation and progression
  • Extensive PvE - Raid, Static, Moderated and more
  • 'Semi-Open' PvP, with siege combat, mounted and naval combat, as well as flying mounted combat
  • Advanced emotion-based AI that reacts to situations
  • Multiple unique mgaic systems
  • Unique Art-Based items and decorations
  • Factions
  • Player-run organisations - not simply 'guilds' (though they're in there too, of course!)
  • NPC followers and workers/gatherers/farmers

 

The list goes on and on and on...

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