Welcome to Epiphany Games

Epiphany Games presents Frozen Hearth

Introducing Majestic Nights

Read about it on the official site www.majesticnights.com
Today we got our second title on Steam!!!!!!! like it love it and look to the skies. Epiphany Games announced our awesome 80's game.

Frozen Hearth, play the Danaan in a 2 play Co-Op campaign or Player vs Player multi player

ModDB Page

Frozen Hearth

Please take a look at our title on Mod DB for more information about modding Frozen Hearth in the future. All the pages will be on this website and replicate on MOD DB and Desura.



Expo Competition

Winnners will be announced tomorrow!


Ámorrá Universe

Unruly, Unfettered, Unpredictable: Ámorrá.

Our world is a world in which anything can happen, a world in which you can be who you want to be. Our world is your world – to do with as you want: to conquer, to explore, to build, befriend or battle as you see fit. In Ámorrá, some things are exactly as they seem… others are anything but. Working out which is the hard part. In Ámorrá, the only limits are your own.

Frozen Hearth begins your journey into our world. Play as the heroic Danaan as they try to escape extinction.


Mobile and Tablet Games

Runic Rumble
Runic Rumble unique Spell fighter for iOS and AndroidRunic Rumble is a Spell Fighter for Android with HD graphics by Epiphany Games. Explore the world of Amorra as Aki, a Shaman on a mission to unlock magical spells in this gesture based, spell casting game. Choose your spells wisely and battle through over 20 levels of story. With stunning visuals and fast game play you will enjoy Runic Rumble on your tablet or phone. Stay tuned for updates as we introduce new levels and challenges.

Get it now on App Store
Get it now on Google Play

Latest News:

Space Truckers ships on iOS and Android

February 27, 2013

Space Truckers: a really cool game with two versions, a multi-player and single player has now shipped. This game is was released by us developed by Team Sit Rep. If you like a challenge get these games there are free versions, paid versions for both iOS and Android. Links are here iOS https://itunes.apple.com/au/app/space-truckers/id598446126?mt=8 https://itunes.apple.com/au/app/space-truckers-lite/id599905358?mt=8  


Blunty EB Expo Interview

October 12, 2012

Blunty3000 came by our booth at EB Expo, 7 minutes 38 seconds is our bit in the video but checkout all the other great games that were shown at the EB Expo.     Blunty3000′s channel http://www.youtube.com/user/Blunty3000?feature=watch


Runic Rumble now on iOS and v1.1 Patch

September 12, 2012

After a month on the Android platform, Runic Rumble is now available on the App store. Enjoy the high quality graphics and frantic spell fights, finally on your preferred Apple device.   Additionally, version 1.1 has been released, as part of the iOS install, and patch made made available Android devices. It includes performance optimisation


Developer Blog:

From time to time, we like to share with the community our general thoughts anecdotes and observations of the development process and industry. These posts are written by our developers as they reflect on their day to day work.

Revnet a service for any Game, any Platform

JSON, Python and the shenanigans of Mobile REST.
February 3, 2013

  Forward; It’s been a while since I created a post about what Epiphany has been doing. The roller-coaster ride of game releases consolidating our efforts on development after the chaos of shipping a big game.   New horizons; Now that it’s all said and done, Epiphany Studios ended up making some really useful stuff.


Frozen Hearth Website up

September 29, 2012

We now have a website specifically for Frozen Hearth, up at www.FrozenHearth.com. This website will host a trailer for the game and includes a contact form. The games looking fantastic, a massive upgrade over the last two months. I can’t believe how much of a difference there is in the game play and visual effects. The core


Finding the Fun

The Producer Perspective - By Morgan Lean CEO and Producer
June 14, 2012

From time to time, I would like to share with the community my general thoughts anecdotes and observations. Finding the Fun is a short article about that, it describes where in a games life cycle the creation of the game becomes more than the sum of its parts. Like any creative project, at some point a game becomes an organism