Eating our vegetables. This year we are focusing on new business, pitching projects to a variety of publishers and really trying to take care of our team and people. Last year was bumpy, so this year we are doing the work we need to to get into a good position. We do have very new material to show, but getting it ready has been hard with the number of small projects happening. Organizing, documenting and selling our new technologies like Insight is our goal. If you are a small one or two person team, and you don’t know how to make your game perform or even a big studio that uses Unity, contact us about Insight we will be opening trials in Q2 and Q3. This technology is essential to any unity development.
There are several projects we are working on, we cannot disclose at this time but soon will be able to talk about them. Blood of Sol is being taken to GDC to see what some of our publishing partners think about it.
This is a new IP developed by founders of Epiphany Games. Blood of Sol is a rich and detailed Sci-fi setting. We have one title in development in the setting now, and screen shots will be released around November or Sooner. We have also commissioned Concept art to be created. Blood of Sol encapsulates what we want to do in our games and settings, it actually was developed before Majestic Nights and the two settings are linked by virtue of a common RPG system and possible a common world and history. Its been a great pleasure to see this setting come to life in the project, and see it happen quite quickly. More
Read about it on the official site www.majesticnights.com